First commercial realXtend based product now live!

Since 2007 when realXtend was born, I have been waiting to announce this moment. Although realXtend has already been used in many commercial purposes, this is the first time a full-blown realXtend based software product is available. CyberSlide is also the first product of Cyberlightning Ltd.

The idea behind the product is simple – convert your powerpoint presentation to a camera-flight experience in a virtual world. The results can be viewed using realXtend based viewer on a PC, or on a 3D stereographic android phone LG Optimus P920. The rest can enjoy results in a video format.

I just uploaded my 3D Internet presentation to Youtube, take a look. If you have stereographic hardware, you can enjoy the true 3D capabilities of CyberSlide as well.

Now I just hope to get some sales to be able to put the excess profits back to realXtend development! Buy CyberSlide now!

Tundra and Blender Integration demo presentation

The video from the realXtend presentation at Blender Conference 2011 is up, thanks to the conference organizers!

The picture is from a camera viewing the projected display, which was nice and bright with colours at the conference venue, but for some reason appears quite dark in the youtube video. Things do show and audio is ok so I hope this works as an introduction to Tundra overall. Features the Chesapeake Bay demo scene with little games, and finally the nice new Blender integration itself. There are other videos and docs about blender2ogre with actual usage instructions etc. by Brett.

Having the ‘magic button’ in Blender, that automatically runs the Ogre exporter and runs the scene in Tundra for me, has actually made a big difference: now just testing some old existing game prototype scene, made with Blender, doesn’t feel like much effort with the exports and all .. is just a click of a button. Workflow is the thing!

WebNaali Demo On-Line

UPDATE: The demo server is currently offline, as it is being updated to a new version that works with new browsers (Chrome 14 and up) and Tundra2.

First WebNaali demo is up. It features very basic avatar and chat functionality, connected to a Tundra server hosting the TOY lobby scene. You can connect to the same server with native Tundra too. A video of these basics:

It currently works only in stable Chrome, version 13. We’ll look at Firefox support next.

Client is at
It doesn’t have progress bars, and it takes long for the scene to download with the textures, and during that you mostly just see a white page now. Be patient.

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Tundra 1.0.8 released

The windows msi installer got some new attention from me this time. Many people have been having problems with the directx 9 detection. After some research on the issue the web installer we use does not have the best support for this. Also the (commercial) software I use to make the msi package does not have good support for msi installer to check dependencies on the fly. In order to do this properly I would need to make a .exe bootstrapper for the msi. This is unwanted as msi has some nice features for example sysadmins at eg. schools to mass install the client for big amount of machines. Before we switched to msi installers we shipped the directx installer and always ran it without checking if you have directx, this we wanted to avoid with some smarter stuff but now it seems our approach was not the best.

So for this release and the next ones after it we have re-enabled running the directx web installer every time you run a Tundra installer. The installer itself will do a brief check (when you start hitting continue franticly) if you have directx 9 and will do no additional downloading or installing, if you dont have the latest 9.0c it will install it for you. Hopefully you run this at least once to check if you have it, if you are sure you have it you can just hit cancel on the directx installer and it will go away and wont affect the Tundra installation in any way. OpenAL and the C++ runtime still have the smart checks and will not prompt you to install anything if you already have it, for these the smart checks are working well so I left them as is. If you’d like to check directx after the installation you will find a new shortcut start menu -> realXtend Tundra -> Help -> Instal DirectX 9 to go trough the validation steps again.

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How to publish content to realXtend Tundra


We have gotten some interest for the Tundra project lately. Mostly from the old rex users from the Naali and Taiga days and partly from new people discovering the realXtend project. I think the most asked question on the mailing lists where we developers lurk are “how do i host a tundra world?” and “the server is just a grey world, where is content?”. I think the questions are justified for few reasons: we haven’t gotten into really documenting usage instructions on the server/viewer setup for tundra and secondly I think Tundra is so different from OpenSim/second life/insert vw tech here that it’s confusing even if you have done stuff with eg. OpenSim before.

I’m a developer and am quite up to speed how Tundra works under the hood. So I’ll try to make detailed instructions on the subjects.

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How to run your own virtual world

I just read Jonne’s excellent instructions from realXtend mailing list how to setup your own server. It is really easy. These instructions are for Windows, but will go as is in linux aswell (just omit .exe on the executables) – I will get back to this once I get it running myself. So here is what Jonne wrote (edit: Jonne edited this post to be even a bit more clear):

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Tundra 1.0.7 released

The 1.0.7 was supposed to be a quick bug fix release for the webview UI and some other things after 1.0.6. But we dragged it out so it grew a bit bigger as you can see from the change log. Update your Tundra as usual from the windows/in viewer menus or from the direct link at the bottom. Have fun and report bugs back! :)

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Simple world authoring tools

The new public demo server to which you can login with the ‘try it’ button here features new simple creation tools. Feel free to test, and here’s a couple of videos that demonstrate them a bit:

This first video shows a little authoring, and also the whole process from starting a viewer and logging in etc .. whole operation in a bit over 2 minutes:

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